Project Reel

Games

Music

Sound Design and Technical Sound Design (all videos feature sounds I both created and implemented).

XDEFIANT (SEASONS 1-3)

Much of my sound design on XDefiant focused on game mode feedback, UI, and rewards. This video is from the Occupy Game Mode, which I created the scoring and capturing sounds for. It also features level up sounds and action medal stingers that I created.

Music

Marketing

Rocksmith+

Sound Design

Music

I composed the music for the Main Menu of Rocksmith+ to be semi-generative. By creating 3 sections and recording hundreds of variations across different instruments that are randomized within Wwise, this composition theoretically has thousands of permutations. These variations subtly color the background

Marketing

Rocksmith 2014

Joy Division Song Pack- Transcription, level design, audio editing, tone design

Stevie Wonder Song Pack- Transcription, level design, audio editing

Queen Song Pack- Transcription, level design, audio editing

Rolling Stones Song Pack- Transcription, level design, audio editing

Weekly Dev Stream: Fingerstyle Lesson: Performance, steam deck operation

Trivium Song Pack- Transcription, level design, audio editing

Original Music

XDefiant Original Soundtrack

Rocksmith+ Original Soundtrack

Hold On ft. Destani Wolf

Ultra (Remix)

Space (with Kev Choice)

Alone, In a Room, With Hope

Spotless EP

If I Died Today

Golden Gate

Session Work (Guitar, Keyboards, Bass)

Son of a Broken Man

Live at Norm’s

Movements

The Rapture

Real People

Tostones

Blue Room

Oakland Riviera

The Quiet Smiles

Slowing it Down