Project Reel
Games
Music
XDEFIANT (SEASONS 1-3)
Selected Achievements
Composed and produced the Main Theme OST for Seasons 2 and 3. Collaborated with Assassin’s Creed team for Season 3.
Created several of the core sound effects for XDefiant including the XDefiant boot logo, main menu SFX, level-up celebrations, medals, kill-confirms, etc.
Oversaw technical implementation pipeline of core UI audio and music systems.
Handled communications with music legal for licensing. Worked with outsourced material and Ubisoft branded music.
Point person for dev-audio on trailers and marketing assets. Assisted in the creation of multiple new trailers every season.
Contributed sound design to just about every other aspect of the game in some way including skills, foley, weapons, etc.
Audio Pipelines Managed
User Interface (both design and technical)
Music/licensing
Progression
Game-mode feedback
Monetization/store
Trailers/marketing
XDefiant Boot Logo: Sound design, implementation, mixing
XDefiantSeason 3: Main Menu Theme: Composition, production
Occupy Game Mode: Sound design, implementation
Main Menu UI: Sound design, implementation
Killstreak SFX: Sound design, implementation
Hot Shot Game Mode: Sound design, implementation
Season 1 Teaser: Sound design, composition
Kill Assist: Sound design, implementation
Season 1 Gameplay Reveal: Sound design, audio editing
XDefiant Season 2: Main Menu Theme- Composition, production, mixing, mastering
Capture the Flag Game Mode: Sound design, implemenation
Action Medals: Sound design, implementation
Dumbo Map: Environment music, sound design
GDC Presentation: The music of XDefiant
Prestige System: Sound design
Rocksmith+
Audio Pipelines Overseen:
User Interface
Video (both in-game and web-based)
Music composition (OST)
Lessons/mini-games
General audio design
Selected Achievements
Successfully pitched to stakeholders and received approval for new features and teams, resulting in the creation of
Rocksmith’s music education, composition, and audio post-production teams.
Set up processes to allow for consistent delivery pipelines to run across global studios (San Francisco, Osaka,
Pune, Bucharest) while overseeing their production.
Resulted in creation of over 500 videos, 100 in-game playable songs/levels, thousands of localized videos, and
some of the most consistently well-received features of the game.
Trained new teams both remotely and in-person at global studios, including flying to Pune, India to train a brand
new team of 8 content developers, whom I later co-led.
Composed and produced the original soundtrack. Managed the internal music library overseeing 6 composers and over 100 pieces of music. Used snowdrop and Wwise to set up interactive and generative music systems.
Created the majority of in-game SFX including UI, celebrations, FTUE, animations, boot logos, etc, shaping it’s sonic identity.
Rocksmith+ Boot Logo- Sound design
Rising Sun Blues- First time interaction song, full version. Arrangement, production, performance, mixing, mastering
Main Menu- Sound design, music composition, implementation
Modern Metal Practice Track- Audio engineering/production
Noteway Transition Animation- Sound design
Results Screens- Sound Design
Uriah Duffy Lesson Series- Pre and post-production, audio team management, recording
Instrument Care with Gary Brawer- Music composition, audio post-productio
Rocksmith 2014
Selected Achievements
Contributed level design, transcription, tone design, and more to over 50 DLC packs. Supported the second longest running DLC team in game development history.
Trained teams for outsourcing in India and Japan.
Ran audio and performed on over 50 dev streams for community engagement.
Coordinated with music legal for asset delivery, QA, censoring songs, tuning songs, etc.
Responsibilities:
Level design
Training and outsourcing
Music transcriptions
Audio asset management
Audio editing
Assisting in weekly dev stream
Tone design
Joy Division Song Pack- Transcription, level design, audio editing, tone design
Stevie Wonder Song Pack- Transcription, level design, audio editing
Queen Song Pack- Transcription, level design, audio editing
Rolling Stones Song Pack- Transcription, level design, audio editing
Weekly Dev Stream: Fingerstyle Lesson: Performance, steam deck operation
Trivium Song Pack- Transcription, level design, audio editing