Project Reel

Games

Music

XDEFIANT (SEASONS 1-3)

Selected Achievements

  • Composed and produced the Main Theme OST for Seasons 2 and 3. Collaborated with Assassin’s Creed team for Season 3.

  • Created several of the core sound effects for XDefiant including the XDefiant boot logo, main menu SFX, level-up celebrations, medals, kill-confirms, etc.

  • Oversaw technical implementation pipeline of core UI audio and music systems.

  • Handled communications with music legal for licensing. Worked with outsourced material and Ubisoft branded music.

  • Point person for dev-audio on trailers and marketing assets. Assisted in the creation of multiple new trailers every season.

  • Contributed sound design to just about every other aspect of the game in some way including skills, foley, weapons, etc.

Audio Pipelines Managed

  • User Interface (both design and technical)

  • Music/licensing

  • Progression

  • Game-mode feedback

  • Monetization/store

  • Trailers/marketing

XDefiant Boot Logo: Sound design, implementation, mixing

XDefiantSeason 3: Main Menu Theme: Composition, production

Occupy Game Mode: Sound design, implementation

Main Menu UI: Sound design, implementation

Killstreak SFX: Sound design, implementation

Hot Shot Game Mode: Sound design, implementation

Season 1 Teaser: Sound design, composition

Kill Assist: Sound design, implementation

Season 1 Gameplay Reveal: Sound design, audio editing

XDefiant Season 2: Main Menu Theme- Composition, production, mixing, mastering

Capture the Flag Game Mode: Sound design, implemenation

Action Medals: Sound design, implementation

Dumbo Map: Environment music, sound design

GDC Presentation: The music of XDefiant

Prestige System: Sound design

Rocksmith+

Audio Pipelines Overseen:

  • User Interface

  • Video (both in-game and web-based)

  • Music composition (OST)

  • Lessons/mini-games

  • General audio design

Selected Achievements

  • Successfully pitched to stakeholders and received approval for new features and teams, resulting in the creation of

    Rocksmith’s music education, composition, and audio post-production teams.

    • Set up processes to allow for consistent delivery pipelines to run across global studios (San Francisco, Osaka,

      Pune, Bucharest) while overseeing their production.

    • Resulted in creation of over 500 videos, 100 in-game playable songs/levels, thousands of localized videos, and

      some of the most consistently well-received features of the game.

  • Trained new teams both remotely and in-person at global studios, including flying to Pune, India to train a brand

    new team of 8 content developers, whom I later co-led.

  • Composed and produced the original soundtrack. Managed the internal music library overseeing 6 composers and over 100 pieces of music. Used snowdrop and Wwise to set up interactive and generative music systems.

  • Created the majority of in-game SFX including UI, celebrations, FTUE, animations, boot logos, etc, shaping it’s sonic identity.

Rocksmith+ Boot Logo- Sound design

Rising Sun Blues- First time interaction song, full version. Arrangement, production, performance, mixing, mastering

Main Menu- Sound design, music composition, implementation

Modern Metal Practice Track- Audio engineering/production

Noteway Transition Animation- Sound design

Results Screens- Sound Design

Uriah Duffy Lesson Series- Pre and post-production, audio team management, recording

Instrument Care with Gary Brawer- Music composition, audio post-productio

Rocksmith 2014

Selected Achievements

  • Contributed level design, transcription, tone design, and more to over 50 DLC packs. Supported the second longest running DLC team in game development history.

  • Trained teams for outsourcing in India and Japan.

  • Ran audio and performed on over 50 dev streams for community engagement.

  • Coordinated with music legal for asset delivery, QA, censoring songs, tuning songs, etc.

Responsibilities:

  • Level design

  • Training and outsourcing

  • Music transcriptions

  • Audio asset management

  • Audio editing

  • Assisting in weekly dev stream

  • Tone design

Joy Division Song Pack- Transcription, level design, audio editing, tone design

Stevie Wonder Song Pack- Transcription, level design, audio editing

Queen Song Pack- Transcription, level design, audio editing

Rolling Stones Song Pack- Transcription, level design, audio editing

Weekly Dev Stream: Fingerstyle Lesson: Performance, steam deck operation

Trivium Song Pack- Transcription, level design, audio editing

Original Music

XDefiant Original Soundtrack

Rocksmith+ Original Soundtrack

Hold On ft. Destani Wolf

Ultra (Remix)

Space (with Kev Choice)

Alone, In a Room, With Hope

Spotless EP

If I Died Today

Golden Gate

Session Work (Guitar, Keyboards, Bass)

Son of a Broken Man

Live at Norm’s

Movements

The Rapture

Real People

Tostones

Blue Room

Oakland Riviera

The Quiet Smiles

Slowing it Down