Rocksmith+
Audio Pipelines Overseen:
User Interface
Video (both in-game and web-based)
Music composition (OST)
Lessons/mini-games
General audio design
Selected Achievements
Successfully pitched to stakeholders and received approval for new features and teams, resulting in the creation of
Rocksmith’s music education, composition, and audio post-production teams.
Set up processes to allow for consistent delivery pipelines to run across global studios (San Francisco, Osaka,
Pune, Bucharest) while overseeing their production.
Resulted in creation of over 500 videos, 100 in-game playable songs/levels, thousands of localized videos, and
some of the most consistently well-received features of the game.
Trained new teams both remotely and in-person at global studios, including flying to Pune, India to train a brand
new team of 8 content developers, whom I later co-led.
Composed and produced the original soundtrack. Managed the internal music library overseeing 6 composers and over 100 pieces of music. Used snowdrop and Wwise to set up interactive and generative music systems.
Created the majority of in-game SFX including UI, celebrations, FTUE, animations, boot logos, etc, shaping it’s sonic identity.
Rocksmith+ Boot Logo- Design
Rising Sun Blues- First time interaction song, full version. Arrangement, production, performance, mixing, mastering
Customization Screen- Sound design, music composition
Modern Metal Practice Track- Audio engineering/production
Noteway Transition Animation- Sound design
Results Screens- Sound Design
Uriah Duffy Lesson Series- Pre and post-production, audio team management, recording
Instrument Care with Gary Brawer- Music composition, audio post-productio