Rocksmith+

Audio Pipelines Overseen:

  • User Interface

  • Video (both in-game and web-based)

  • Music composition (OST)

  • Lessons/mini-games

  • General audio design

Selected Achievements

  • Successfully pitched to stakeholders and received approval for new features and teams, resulting in the creation of

    Rocksmith’s music education, composition, and audio post-production teams.

    • Set up processes to allow for consistent delivery pipelines to run across global studios (San Francisco, Osaka,

      Pune, Bucharest) while overseeing their production.

    • Resulted in creation of over 500 videos, 100 in-game playable songs/levels, thousands of localized videos, and

      some of the most consistently well-received features of the game.

  • Trained new teams both remotely and in-person at global studios, including flying to Pune, India to train a brand

    new team of 8 content developers, whom I later co-led.

  • Composed and produced the original soundtrack. Managed the internal music library overseeing 6 composers and over 100 pieces of music. Used snowdrop and Wwise to set up interactive and generative music systems.

  • Created the majority of in-game SFX including UI, celebrations, FTUE, animations, boot logos, etc, shaping it’s sonic identity.

Rocksmith+ Boot Logo- Design

Original Soundtrack- composition, mixing, mastering, implementation

Rising Sun Blues- First time interaction song, full version. Arrangement, production, performance, mixing, mastering

Customization Screen- Sound design, music composition

Modern Metal Practice Track- Audio engineering/production

Noteway Transition Animation- Sound design

Results Screens- Sound Design

Uriah Duffy Lesson Series- Pre and post-production, audio team management, recording

Instrument Care with Gary Brawer- Music composition, audio post-productio