XDEFIANT (SEASONS 1-3)
Selected Achievements
Authored central SFX and sonic branding assets such as audio logos, main menu SFX, level up sounds, and results screen animations – directly shaping the game’s sonic identity.
Used Snowdrop and C++ to solve hundreds of technical bugs, set up new systems, and ultimately save up to $5 million in delayed release costs over game-breaking bugs.
Composed and produced the Main Theme OST for Seasons 2 and 3. Collaborated with Assassin’s Creed team for Season 3.
Coordinated with music legal to oversee licensing, asset transfer, and music integration. Helped license dozens of pieces of music.
Oversaw audio for marketing efforts, both managing other colleagues’ work and authoring sound design and music for trailers and online videos.
Contributed in some way to just about every other aspect of sound design, implementation, and audio production.
Audio Pipelines Managed
User Interface (both design and technical)
Music/licensing
Progression
Game-mode feedback
Monetization/store
Trailers/marketing
XDefiant Boot Logo: Sound design, implementation, mixing
XDefiantSeason 3:-Main Menu Theme:Composition, production
Occupy Game Mode: Sound design, implementation
Main Menu UI: Sound design, implementation
Killstreak SFX: Sound design, implementation
Hot Shot Game Mode: Sound design, implementation
Season 1 Teaser: Sound design, composition
Kill Assist: Sound design, implementation
Season 1 Gameplay Reveal: Sound design, audio editing
XDefiant Season 2: Main Menu Theme- Composition, production, mixing, mastering
Capture the Flag Game Mode: Sound design, implemenation
Action Medals: Sound design, implementation
Dumbo Map: Environment music, sound design
GDC Presentation: The music of XDefiant
Prestige System (in-game parade, tiers): Sound design