XDEFIANT (SEASONS 1-3)

Selected Achievements

  • Authored central SFX and sonic branding assets such as audio logos, main menu SFX, level up sounds, and results screen animations – directly shaping the game’s sonic identity.

  • Used Snowdrop and C++ to solve hundreds of technical bugs, set up new systems, and ultimately save up to $5 million in delayed release costs over game-breaking bugs.

  • Composed and produced the Main Theme OST for Seasons 2 and 3. Collaborated with Assassin’s Creed team for Season 3.

  • Coordinated with music legal to oversee licensing, asset transfer, and music integration. Helped license dozens of pieces of music.

  • Oversaw audio for marketing efforts, both managing other colleagues’ work and authoring sound design and music for trailers and online videos.

  • Contributed in some way to just about every other aspect of sound design, implementation, and audio production.

Audio Pipelines Managed

  • User Interface (both design and technical)

  • Music/licensing

  • Progression

  • Game-mode feedback

  • Monetization/store

  • Trailers/marketing

XDefiant Boot Logo: Sound design, implementation, mixing

XDefiantSeason 3:-Main Menu Theme:Composition, production

Occupy Game Mode: Sound design, implementation

Main Menu UI: Sound design, implementation

Killstreak SFX: Sound design, implementation

Hot Shot Game Mode: Sound design, implementation

Season 1 Teaser: Sound design, composition

Kill Assist: Sound design, implementation

Season 1 Gameplay Reveal: Sound design, audio editing

XDefiant Season 2: Main Menu Theme- Composition, production, mixing, mastering

Capture the Flag Game Mode: Sound design, implemenation

Action Medals: Sound design, implementation

Dumbo Map: Environment music, sound design

GDC Presentation: The music of XDefiant

Prestige System (in-game parade, tiers): Sound design